mpl_toolkits.mplot3d.art3d.Path3DCollection#

class mpl_toolkits.mplot3d.art3d.Path3DCollection(*args, zs=0, zdir='z', depthshade=True, **kwargs)[source]#

Bases: PathCollection

A collection of 3D paths.

Create a collection of flat 3D paths with its normal vector pointed in zdir direction, and located at zs on the zdir axis. 'zs' can be a scalar or an array-like of the same length as the number of paths in the collection.

Constructor arguments are the same as for PathCollection. In addition, keywords zs=0 and zdir='z' are available.

Also, the keyword argument depthshade is available to indicate whether to shade the patches in order to give the appearance of depth (default is True). This is typically desired in scatter plots.

do_3d_projection()[source]#
draw(renderer)[source]#

Draw the Artist (and its children) using the given renderer.

This has no effect if the artist is not visible (Artist.get_visible returns False).

Parameters:
rendererRendererBase subclass.

Notes

This method is overridden in the Artist subclasses.

get_depthshade()[source]#
get_edgecolor()[source]#
get_facecolor()[source]#
set(*, agg_filter=<UNSET>, alpha=<UNSET>, animated=<UNSET>, antialiased=<UNSET>, array=<UNSET>, capstyle=<UNSET>, clim=<UNSET>, clip_box=<UNSET>, clip_on=<UNSET>, clip_path=<UNSET>, cmap=<UNSET>, color=<UNSET>, depthshade=<UNSET>, edgecolor=<UNSET>, facecolor=<UNSET>, gid=<UNSET>, hatch=<UNSET>, in_layout=<UNSET>, joinstyle=<UNSET>, label=<UNSET>, linestyle=<UNSET>, linewidth=<UNSET>, mouseover=<UNSET>, norm=<UNSET>, offset_transform=<UNSET>, offsets=<UNSET>, path_effects=<UNSET>, paths=<UNSET>, picker=<UNSET>, pickradius=<UNSET>, rasterized=<UNSET>, sizes=<UNSET>, sketch_params=<UNSET>, snap=<UNSET>, sort_zpos=<UNSET>, transform=<UNSET>, url=<UNSET>, urls=<UNSET>, visible=<UNSET>, zorder=<UNSET>)[source]#

Set multiple properties at once.

Supported properties are

Property

Description

3d_properties

unknown

agg_filter

a filter function, which takes a (m, n, 3) float array and a dpi value, and returns a (m, n, 3) array and two offsets from the bottom left corner of the image

alpha

array-like or scalar or None

animated

bool

antialiased or aa or antialiaseds

bool or list of bools

array

array-like or None

capstyle

CapStyle or {'butt', 'projecting', 'round'}

clim

(vmin: float, vmax: float)

clip_box

Bbox

clip_on

bool

clip_path

Patch or (Path, Transform) or None

cmap

Colormap or str or None

color

color or list of RGBA tuples

depthshade

bool

edgecolor or ec or edgecolors

color or list of colors or 'face'

facecolor or facecolors or fc

color or list of colors

figure

Figure

gid

str

hatch

{'/', '\', '|', '-', '+', 'x', 'o', 'O', '.', '*'}

in_layout

bool

joinstyle

JoinStyle or {'miter', 'round', 'bevel'}

label

object

linestyle or dashes or linestyles or ls

str or tuple or list thereof

linewidth or linewidths or lw

unknown

mouseover

bool

norm

Normalize or str or None

offset_transform or transOffset

unknown

offsets

(N, 2) or (2,) array-like

path_effects

AbstractPathEffect

paths

unknown

picker

None or bool or float or callable

pickradius

unknown

rasterized

bool

sizes

unknown

sketch_params

(scale: float, length: float, randomness: float)

snap

bool or None

sort_zpos

unknown

transform

Transform

url

str

urls

list of str or None

visible

bool

zorder

float

set_3d_properties(zs, zdir)[source]#
set_depthshade(depthshade)[source]#

Set whether depth shading is performed on collection members.

Parameters:
depthshadebool

Whether to shade the patches in order to give the appearance of depth.

set_linewidth(lw)[source]#

Set the linewidth(s) for the collection. lw can be a scalar or a sequence; if it is a sequence the patches will cycle through the sequence

Parameters:
lwfloat or list of floats
set_sizes(sizes, dpi=72.0)[source]#

Set the sizes of each member of the collection.

Parameters:
sizesndarray or None

The size to set for each element of the collection. The value is the 'area' of the element.

dpifloat, default: 72

The dpi of the canvas.

set_sort_zpos(val)[source]#

Set the position to use for z-sorting.