matplotlib works with a number of user interface toolkits (wxpython, tkinter, qt4, gtk, and macosx) and in order to support features like interactive panning and zooming of figures, it is helpful to the developers to have an API for interacting with the figure via key presses and mouse movements that is “GUI neutral” so we don’t have to repeat a lot of code across the different user interfaces. Although the event handling API is GUI neutral, it is based on the GTK model, which was the first user interface matplotlib supported. The events that are triggered are also a bit richer vis-a-vis matplotlib than standard GUI events, including information like which matplotlib.axes.Axes the event occurred in. The events also understand the matplotlib coordinate system, and report event locations in both pixel and data coordinates.
To receive events, you need to write a callback function and then connect your function to the event manager, which is part of the FigureCanvasBase. Here is a simple example that prints the location of the mouse click and which button was pressed:
fig = plt.figure()
ax = fig.add_subplot(111)
ax.plot(np.random.rand(10))
def onclick(event):
print 'button=%d, x=%d, y=%d, xdata=%f, ydata=%f'%(
event.button, event.x, event.y, event.xdata, event.ydata)
cid = fig.canvas.mpl_connect('button_press_event', onclick)
The FigureCanvas method mpl_connect() returns a connection id which is simply an integer. When you want to disconnect the callback, just call:
fig.canvas.mpl_disconnect(cid)
Note
The canvas retains only weak references to the callbacks. Therefore if a callback is a method of a class instance, you need to retain a reference to that instance. Otherwise the instance will be garbage-collected and the callback will vanish.
Here are the events that you can connect to, the class instances that are sent back to you when the event occurs, and the event descriptions
Event name | Class and description |
---|---|
‘button_press_event’ | MouseEvent - mouse button is pressed |
‘button_release_event’ | MouseEvent - mouse button is released |
‘draw_event’ | DrawEvent - canvas draw |
‘key_press_event’ | KeyEvent - key is pressed |
‘key_release_event’ | KeyEvent - key is released |
‘motion_notify_event’ | MouseEvent - mouse motion |
‘pick_event’ | PickEvent - an object in the canvas is selected |
‘resize_event’ | ResizeEvent - figure canvas is resized |
‘scroll_event’ | MouseEvent - mouse scroll wheel is rolled |
‘figure_enter_event’ | LocationEvent - mouse enters a new figure |
‘figure_leave_event’ | LocationEvent - mouse leaves a figure |
‘axes_enter_event’ | LocationEvent - mouse enters a new axes |
‘axes_leave_event’ | LocationEvent - mouse leaves an axes |
All matplotlib events inherit from the base class matplotlib.backend_bases.Event, which store the attributes:
- name
- the event name
- canvas
- the FigureCanvas instance generating the event
- guiEvent
- the GUI event that triggered the matplotlib event
The most common events that are the bread and butter of event handling are key press/release events and mouse press/release and movement events. The KeyEvent and MouseEvent classes that handle these events are both derived from the LocationEvent, which has the following attributes
- x
- x position - pixels from left of canvas
- y
- y position - pixels from bottom of canvas
- inaxes
- the Axes instance if mouse is over axes
- xdata
- x coord of mouse in data coords
- ydata
- y coord of mouse in data coords
Let’s look a simple example of a canvas, where a simple line segment is created every time a mouse is pressed:
from matplotlib import pyplot as plt
class LineBuilder:
def __init__(self, line):
self.line = line
self.xs = list(line.get_xdata())
self.ys = list(line.get_ydata())
self.cid = line.figure.canvas.mpl_connect('button_press_event', self)
def __call__(self, event):
print 'click', event
if event.inaxes!=self.line.axes: return
self.xs.append(event.xdata)
self.ys.append(event.ydata)
self.line.set_data(self.xs, self.ys)
self.line.figure.canvas.draw()
fig = plt.figure()
ax = fig.add_subplot(111)
ax.set_title('click to build line segments')
line, = ax.plot([0], [0]) # empty line
linebuilder = LineBuilder(line)
plt.show()
The MouseEvent that we just used is a LocationEvent, so we have access to the data and pixel coordinates in event.x and event.xdata. In addition to the LocationEvent attributes, it has
- button
- button pressed None, 1, 2, 3, ‘up’, ‘down’ (up and down are used for scroll events)
- key
- the key pressed: None, any character, ‘shift’, ‘win’, or ‘control’
Write draggable rectangle class that is initialized with a Rectangle instance but will move its x,y location when dragged. Hint: you will need to store the original xy location of the rectangle which is stored as rect.xy and connect to the press, motion and release mouse events. When the mouse is pressed, check to see if the click occurs over your rectangle (see matplotlib.patches.Rectangle.contains()) and if it does, store the rectangle xy and the location of the mouse click in data coords. In the motion event callback, compute the deltax and deltay of the mouse movement, and add those deltas to the origin of the rectangle you stored. The redraw the figure. On the button release event, just reset all the button press data you stored as None.
Here is the solution:
import numpy as np
import matplotlib.pyplot as plt
class DraggableRectangle:
def __init__(self, rect):
self.rect = rect
self.press = None
def connect(self):
'connect to all the events we need'
self.cidpress = self.rect.figure.canvas.mpl_connect(
'button_press_event', self.on_press)
self.cidrelease = self.rect.figure.canvas.mpl_connect(
'button_release_event', self.on_release)
self.cidmotion = self.rect.figure.canvas.mpl_connect(
'motion_notify_event', self.on_motion)
def on_press(self, event):
'on button press we will see if the mouse is over us and store some data'
if event.inaxes != self.rect.axes: return
contains, attrd = self.rect.contains(event)
if not contains: return
print 'event contains', self.rect.xy
x0, y0 = self.rect.xy
self.press = x0, y0, event.xdata, event.ydata
def on_motion(self, event):
'on motion we will move the rect if the mouse is over us'
if self.press is None: return
if event.inaxes != self.rect.axes: return
x0, y0, xpress, ypress = self.press
dx = event.xdata - xpress
dy = event.ydata - ypress
#print 'x0=%f, xpress=%f, event.xdata=%f, dx=%f, x0+dx=%f'%(x0, xpress, event.xdata, dx, x0+dx)
self.rect.set_x(x0+dx)
self.rect.set_y(y0+dy)
self.rect.figure.canvas.draw()
def on_release(self, event):
'on release we reset the press data'
self.press = None
self.rect.figure.canvas.draw()
def disconnect(self):
'disconnect all the stored connection ids'
self.rect.figure.canvas.mpl_disconnect(self.cidpress)
self.rect.figure.canvas.mpl_disconnect(self.cidrelease)
self.rect.figure.canvas.mpl_disconnect(self.cidmotion)
fig = plt.figure()
ax = fig.add_subplot(111)
rects = ax.bar(range(10), 20*np.random.rand(10))
drs = []
for rect in rects:
dr = DraggableRectangle(rect)
dr.connect()
drs.append(dr)
plt.show()
Extra credit: use the animation blit techniques discussed in the animations recipe to make the animated drawing faster and smoother.
Extra credit solution:
# draggable rectangle with the animation blit techniques; see
# http://www.scipy.org/Cookbook/Matplotlib/Animations
import numpy as np
import matplotlib.pyplot as plt
class DraggableRectangle:
lock = None # only one can be animated at a time
def __init__(self, rect):
self.rect = rect
self.press = None
self.background = None
def connect(self):
'connect to all the events we need'
self.cidpress = self.rect.figure.canvas.mpl_connect(
'button_press_event', self.on_press)
self.cidrelease = self.rect.figure.canvas.mpl_connect(
'button_release_event', self.on_release)
self.cidmotion = self.rect.figure.canvas.mpl_connect(
'motion_notify_event', self.on_motion)
def on_press(self, event):
'on button press we will see if the mouse is over us and store some data'
if event.inaxes != self.rect.axes: return
if DraggableRectangle.lock is not None: return
contains, attrd = self.rect.contains(event)
if not contains: return
print 'event contains', self.rect.xy
x0, y0 = self.rect.xy
self.press = x0, y0, event.xdata, event.ydata
DraggableRectangle.lock = self
# draw everything but the selected rectangle and store the pixel buffer
canvas = self.rect.figure.canvas
axes = self.rect.axes
self.rect.set_animated(True)
canvas.draw()
self.background = canvas.copy_from_bbox(self.rect.axes.bbox)
# now redraw just the rectangle
axes.draw_artist(self.rect)
# and blit just the redrawn area
canvas.blit(axes.bbox)
def on_motion(self, event):
'on motion we will move the rect if the mouse is over us'
if DraggableRectangle.lock is not self:
return
if event.inaxes != self.rect.axes: return
x0, y0, xpress, ypress = self.press
dx = event.xdata - xpress
dy = event.ydata - ypress
self.rect.set_x(x0+dx)
self.rect.set_y(y0+dy)
canvas = self.rect.figure.canvas
axes = self.rect.axes
# restore the background region
canvas.restore_region(self.background)
# redraw just the current rectangle
axes.draw_artist(self.rect)
# blit just the redrawn area
canvas.blit(axes.bbox)
def on_release(self, event):
'on release we reset the press data'
if DraggableRectangle.lock is not self:
return
self.press = None
DraggableRectangle.lock = None
# turn off the rect animation property and reset the background
self.rect.set_animated(False)
self.background = None
# redraw the full figure
self.rect.figure.canvas.draw()
def disconnect(self):
'disconnect all the stored connection ids'
self.rect.figure.canvas.mpl_disconnect(self.cidpress)
self.rect.figure.canvas.mpl_disconnect(self.cidrelease)
self.rect.figure.canvas.mpl_disconnect(self.cidmotion)
fig = plt.figure()
ax = fig.add_subplot(111)
rects = ax.bar(range(10), 20*np.random.rand(10))
drs = []
for rect in rects:
dr = DraggableRectangle(rect)
dr.connect()
drs.append(dr)
plt.show()
If you want to be notified when the mouse enters or leaves a figure or axes, you can connect to the figure/axes enter/leave events. Here is a simple example that changes the colors of the axes and figure background that the mouse is over:
"""
Illustrate the figure and axes enter and leave events by changing the
frame colors on enter and leave
"""
import matplotlib.pyplot as plt
def enter_axes(event):
print 'enter_axes', event.inaxes
event.inaxes.patch.set_facecolor('yellow')
event.canvas.draw()
def leave_axes(event):
print 'leave_axes', event.inaxes
event.inaxes.patch.set_facecolor('white')
event.canvas.draw()
def enter_figure(event):
print 'enter_figure', event.canvas.figure
event.canvas.figure.patch.set_facecolor('red')
event.canvas.draw()
def leave_figure(event):
print 'leave_figure', event.canvas.figure
event.canvas.figure.patch.set_facecolor('grey')
event.canvas.draw()
fig1 = plt.figure()
fig1.suptitle('mouse hover over figure or axes to trigger events')
ax1 = fig1.add_subplot(211)
ax2 = fig1.add_subplot(212)
fig1.canvas.mpl_connect('figure_enter_event', enter_figure)
fig1.canvas.mpl_connect('figure_leave_event', leave_figure)
fig1.canvas.mpl_connect('axes_enter_event', enter_axes)
fig1.canvas.mpl_connect('axes_leave_event', leave_axes)
fig2 = plt.figure()
fig2.suptitle('mouse hover over figure or axes to trigger events')
ax1 = fig2.add_subplot(211)
ax2 = fig2.add_subplot(212)
fig2.canvas.mpl_connect('figure_enter_event', enter_figure)
fig2.canvas.mpl_connect('figure_leave_event', leave_figure)
fig2.canvas.mpl_connect('axes_enter_event', enter_axes)
fig2.canvas.mpl_connect('axes_leave_event', leave_axes)
plt.show()
You can enable picking by setting the picker property of an Artist (eg a matplotlib Line2D, Text, Patch, Polygon, AxesImage, etc...)
There are a variety of meanings of the picker property:
- None
- picking is disabled for this artist (default)
- boolean
- if True then picking will be enabled and the artist will fire a pick event if the mouse event is over the artist
- float
- if picker is a number it is interpreted as an epsilon tolerance in points and the the artist will fire off an event if its data is within epsilon of the mouse event. For some artists like lines and patch collections, the artist may provide additional data to the pick event that is generated, eg the indices of the data within epsilon of the pick event.
- function
- if picker is callable, it is a user supplied function which determines whether the artist is hit by the mouse event. The signature is hit, props = picker(artist, mouseevent) to determine the hit test. If the mouse event is over the artist, return hit=True and props is a dictionary of properties you want added to the PickEvent attributes
After you have enabled an artist for picking by setting the picker property, you need to connect to the figure canvas pick_event to get pick callbacks on mouse press events. e.g.:
def pick_handler(event):
mouseevent = event.mouseevent
artist = event.artist
# now do something with this...
The PickEvent which is passed to your callback is always fired with two attributes:
- mouseevent the mouse event that generate the pick event. The
- mouse event in turn has attributes like x and y (the coords in display space, eg pixels from left, bottom) and xdata, ydata (the coords in data space). Additionally, you can get information about which buttons were pressed, which keys were pressed, which Axes the mouse is over, etc. See matplotlib.backend_bases.MouseEvent for details.
- artist
- the Artist that generated the pick event.
Additionally, certain artists like Line2D and PatchCollection may attach additional meta data like the indices into the data that meet the picker criteria (eg all the points in the line that are within the specified epsilon tolerance)
In the example below, we set the line picker property to a scalar, so it represents a tolerance in points (72 points per inch). The onpick callback function will be called when the pick event it within the tolerance distance from the line, and has the indices of the data vertices that are within the pick distance tolerance. Our onpick callback function simply prints the data that are under the pick location. Different matplotlib Artists can attach different data to the PickEvent. For example, Line2D attaches the ind property, which are the indices into the line data under the pick point. See pick() for details on the PickEvent properties of the line. Here is the code:
import numpy as np
import matplotlib.pyplot as plt
fig = plt.figure()
ax = fig.add_subplot(111)
ax.set_title('click on points')
line, = ax.plot(np.random.rand(100), 'o', picker=5) # 5 points tolerance
def onpick(event):
thisline = event.artist
xdata = thisline.get_xdata()
ydata = thisline.get_ydata()
ind = event.ind
print 'onpick points:', zip(xdata[ind], ydata[ind])
fig.canvas.mpl_connect('pick_event', onpick)
plt.show()
Create a data set of 100 arrays of 1000 Gaussian random numbers and compute the sample mean and standard deviation of each of them (hint: numpy arrays have a mean and std method) and make a xy marker plot of the 100 means vs the 100 standard deviations. Connect the line created by the plot command to the pick event, and plot the original time series of the data that generated the clicked on points. If more than one point is within the tolerance of the clicked on point, you can use multiple subplots to plot the multiple time series.
Exercise solution:
"""
compute the mean and stddev of 100 data sets and plot mean vs stddev.
When you click on one of the mu, sigma points, plot the raw data from
the dataset that generated the mean and stddev
"""
import numpy as np
import matplotlib.pyplot as plt
X = np.random.rand(100, 1000)
xs = np.mean(X, axis=1)
ys = np.std(X, axis=1)
fig = plt.figure()
ax = fig.add_subplot(111)
ax.set_title('click on point to plot time series')
line, = ax.plot(xs, ys, 'o', picker=5) # 5 points tolerance
def onpick(event):
if event.artist!=line: return True
N = len(event.ind)
if not N: return True
figi = plt.figure()
for subplotnum, dataind in enumerate(event.ind):
ax = figi.add_subplot(N,1,subplotnum+1)
ax.plot(X[dataind])
ax.text(0.05, 0.9, 'mu=%1.3f\nsigma=%1.3f'%(xs[dataind], ys[dataind]),
transform=ax.transAxes, va='top')
ax.set_ylim(-0.5, 1.5)
figi.show()
return True
fig.canvas.mpl_connect('pick_event', onpick)
plt.show()