Event handling and picking

Matplotlib works with a number of user interface toolkits (wxpython, tkinter, qt4, gtk, and macosx) and in order to support features like interactive panning and zooming of figures, it is helpful to the developers to have an API for interacting with the figure via key presses and mouse movements that is "GUI neutral" so we don't have to repeat a lot of code across the different user interfaces. Although the event handling API is GUI neutral, it is based on the GTK model, which was the first user interface matplotlib supported. The events that are triggered are also a bit richer vis-a-vis matplotlib than standard GUI events, including information like which matplotlib.axes.Axes the event occurred in. The events also understand the matplotlib coordinate system, and report event locations in both pixel and data coordinates.

Event connections

To receive events, you need to write a callback function and then connect your function to the event manager, which is part of the FigureCanvasBase. Here is a simple example that prints the location of the mouse click and which button was pressed:

fig, ax = plt.subplots()
ax.plot(np.random.rand(10))

def onclick(event):
    print('%s click: button=%d, x=%d, y=%d, xdata=%f, ydata=%f' %
          ('double' if event.dblclick else 'single', event.button,
           event.x, event.y, event.xdata, event.ydata))

cid = fig.canvas.mpl_connect('button_press_event', onclick)

The FigureCanvas method mpl_connect() returns a connection id which is simply an integer. When you want to disconnect the callback, just call:

fig.canvas.mpl_disconnect(cid)

Note

The canvas retains only weak references to instance methods used as callbacks. Therefore, you need to retain a reference to instances owning such methods. Otherwise the instance will be garbage-collected and the callback will vanish.

This does not affect free functions used as callbacks.

Here are the events that you can connect to, the class instances that are sent back to you when the event occurs, and the event descriptions:

Event name Class Description
'button_press_event' MouseEvent mouse button is pressed
'button_release_event' MouseEvent mouse button is released
'close_event' CloseEvent figure is closed
'draw_event' DrawEvent canvas has been drawn (but screen widget not updated yet)
'key_press_event' KeyEvent key is pressed
'key_release_event' KeyEvent key is released
'motion_notify_event' MouseEvent mouse moves
'pick_event' PickEvent artist in the canvas is selected
'resize_event' ResizeEvent figure canvas is resized
'scroll_event' MouseEvent mouse scroll wheel is rolled
'figure_enter_event' LocationEvent mouse enters a new figure
'figure_leave_event' LocationEvent mouse leaves a figure
'axes_enter_event' LocationEvent mouse enters a new axes
'axes_leave_event' LocationEvent mouse leaves an axes

Event attributes

All matplotlib events inherit from the base class matplotlib.backend_bases.Event, which store the attributes:

name
the event name
canvas
the FigureCanvas instance generating the event
guiEvent
the GUI event that triggered the matplotlib event

The most common events that are the bread and butter of event handling are key press/release events and mouse press/release and movement events. The KeyEvent and MouseEvent classes that handle these events are both derived from the LocationEvent, which has the following attributes

x
x position - pixels from left of canvas
y
y position - pixels from bottom of canvas
inaxes
the Axes instance if mouse is over axes
xdata
x coord of mouse in data coords
ydata
y coord of mouse in data coords

Let's look a simple example of a canvas, where a simple line segment is created every time a mouse is pressed:

from matplotlib import pyplot as plt

class LineBuilder:
    def __init__(self, line):
        self.line = line
        self.xs = list(line.get_xdata())
        self.ys = list(line.get_ydata())
        self.cid = line.figure.canvas.mpl_connect('button_press_event', self)

    def __call__(self, event):
        print('click', event)
        if event.inaxes!=self.line.axes: return
        self.xs.append(event.xdata)
        self.ys.append(event.ydata)
        self.line.set_data(self.xs, self.ys)
        self.line.figure.canvas.draw()

fig = plt.figure()
ax = fig.add_subplot(111)
ax.set_title('click to build line segments')
line, = ax.plot([0], [0])  # empty line
linebuilder = LineBuilder(line)

plt.show()

The MouseEvent that we just used is a LocationEvent, so we have access to the data and pixel coordinates in event.x and event.xdata. In addition to the LocationEvent attributes, it has

button
button pressed None, 1, 2, 3, 'up', 'down' (up and down are used for scroll events)
key
the key pressed: None, any character, 'shift', 'win', or 'control'

Draggable rectangle exercise

Write draggable rectangle class that is initialized with a Rectangle instance but will move its x,y location when dragged. Hint: you will need to store the original xy location of the rectangle which is stored as rect.xy and connect to the press, motion and release mouse events. When the mouse is pressed, check to see if the click occurs over your rectangle (see matplotlib.patches.Rectangle.contains()) and if it does, store the rectangle xy and the location of the mouse click in data coords. In the motion event callback, compute the deltax and deltay of the mouse movement, and add those deltas to the origin of the rectangle you stored. The redraw the figure. On the button release event, just reset all the button press data you stored as None.

Here is the solution:

import numpy as np
import matplotlib.pyplot as plt

class DraggableRectangle:
    def __init__(self, rect):
        self.rect = rect
        self.press = None

    def connect(self):
        'connect to all the events we need'
        self.cidpress = self.rect.figure.canvas.mpl_connect(
            'button_press_event', self.on_press)
        self.cidrelease = self.rect.figure.canvas.mpl_connect(
            'button_release_event', self.on_release)
        self.cidmotion = self.rect.figure.canvas.mpl_connect(
            'motion_notify_event', self.on_motion)

    def on_press(self, event):
        'on button press we will see if the mouse is over us and store some data'
        if event.inaxes != self.rect.axes: return

        contains, attrd = self.rect.contains(event)
        if not contains: return
        print('event contains', self.rect.xy)
        x0, y0 = self.rect.xy
        self.press = x0, y0, event.xdata, event.ydata

    def on_motion(self, event):
        'on motion we will move the rect if the mouse is over us'
        if self.press is None: return
        if event.inaxes != self.rect.axes: return
        x0, y0, xpress, ypress = self.press
        dx = event.xdata - xpress
        dy = event.ydata - ypress
        #print('x0=%f, xpress=%f, event.xdata=%f, dx=%f, x0+dx=%f' %
        #      (x0, xpress, event.xdata, dx, x0+dx))
        self.rect.set_x(x0+dx)
        self.rect.set_y(y0+dy)

        self.rect.figure.canvas.draw()


    def on_release(self, event):
        'on release we reset the press data'
        self.press = None
        self.rect.figure.canvas.draw()

    def disconnect(self):
        'disconnect all the stored connection ids'
        self.rect.figure.canvas.mpl_disconnect(self.cidpress)
        self.rect.figure.canvas.mpl_disconnect(self.cidrelease)
        self.rect.figure.canvas.mpl_disconnect(self.cidmotion)

fig = plt.figure()
ax = fig.add_subplot(111)
rects = ax.bar(range(10), 20*np.random.rand(10))
drs = []
for rect in rects:
    dr = DraggableRectangle(rect)
    dr.connect()
    drs.append(dr)

plt.show()

Extra credit: Use blitting to make the animated drawing faster and smoother.

Extra credit solution:

# Draggable rectangle with blitting.
import numpy as np
import matplotlib.pyplot as plt

class DraggableRectangle:
    lock = None  # only one can be animated at a time
    def __init__(self, rect):
        self.rect = rect
        self.press = None
        self.background = None

    def connect(self):
        'connect to all the events we need'
        self.cidpress = self.rect.figure.canvas.mpl_connect(
            'button_press_event', self.on_press)
        self.cidrelease = self.rect.figure.canvas.mpl_connect(
            'button_release_event', self.on_release)
        self.cidmotion = self.rect.figure.canvas.mpl_connect(
            'motion_notify_event', self.on_motion)

    def on_press(self, event):
        'on button press we will see if the mouse is over us and store some data'
        if event.inaxes != self.rect.axes: return
        if DraggableRectangle.lock is not None: return
        contains, attrd = self.rect.contains(event)
        if not contains: return
        print('event contains', self.rect.xy)
        x0, y0 = self.rect.xy
        self.press = x0, y0, event.xdata, event.ydata
        DraggableRectangle.lock = self

        # draw everything but the selected rectangle and store the pixel buffer
        canvas = self.rect.figure.canvas
        axes = self.rect.axes
        self.rect.set_animated(True)
        canvas.draw()
        self.background = canvas.copy_from_bbox(self.rect.axes.bbox)

        # now redraw just the rectangle
        axes.draw_artist(self.rect)

        # and blit just the redrawn area
        canvas.blit(axes.bbox)

    def on_motion(self, event):
        'on motion we will move the rect if the mouse is over us'
        if DraggableRectangle.lock is not self:
            return
        if event.inaxes != self.rect.axes: return
        x0, y0, xpress, ypress = self.press
        dx = event.xdata - xpress
        dy = event.ydata - ypress
        self.rect.set_x(x0+dx)
        self.rect.set_y(y0+dy)

        canvas = self.rect.figure.canvas
        axes = self.rect.axes
        # restore the background region
        canvas.restore_region(self.background)

        # redraw just the current rectangle
        axes.draw_artist(self.rect)

        # blit just the redrawn area
        canvas.blit(axes.bbox)

    def on_release(self, event):
        'on release we reset the press data'
        if DraggableRectangle.lock is not self:
            return

        self.press = None
        DraggableRectangle.lock = None

        # turn off the rect animation property and reset the background
        self.rect.set_animated(False)
        self.background = None

        # redraw the full figure
        self.rect.figure.canvas.draw()

    def disconnect(self):
        'disconnect all the stored connection ids'
        self.rect.figure.canvas.mpl_disconnect(self.cidpress)
        self.rect.figure.canvas.mpl_disconnect(self.cidrelease)
        self.rect.figure.canvas.mpl_disconnect(self.cidmotion)

fig = plt.figure()
ax = fig.add_subplot(111)
rects = ax.bar(range(10), 20*np.random.rand(10))
drs = []
for rect in rects:
    dr = DraggableRectangle(rect)
    dr.connect()
    drs.append(dr)

plt.show()

Mouse enter and leave

If you want to be notified when the mouse enters or leaves a figure or axes, you can connect to the figure/axes enter/leave events. Here is a simple example that changes the colors of the axes and figure background that the mouse is over:

"""
Illustrate the figure and axes enter and leave events by changing the
frame colors on enter and leave
"""
import matplotlib.pyplot as plt

def enter_axes(event):
    print('enter_axes', event.inaxes)
    event.inaxes.patch.set_facecolor('yellow')
    event.canvas.draw()

def leave_axes(event):
    print('leave_axes', event.inaxes)
    event.inaxes.patch.set_facecolor('white')
    event.canvas.draw()

def enter_figure(event):
    print('enter_figure', event.canvas.figure)
    event.canvas.figure.patch.set_facecolor('red')
    event.canvas.draw()

def leave_figure(event):
    print('leave_figure', event.canvas.figure)
    event.canvas.figure.patch.set_facecolor('grey')
    event.canvas.draw()

fig1 = plt.figure()
fig1.suptitle('mouse hover over figure or axes to trigger events')
ax1 = fig1.add_subplot(211)
ax2 = fig1.add_subplot(212)

fig1.canvas.mpl_connect('figure_enter_event', enter_figure)
fig1.canvas.mpl_connect('figure_leave_event', leave_figure)
fig1.canvas.mpl_connect('axes_enter_event', enter_axes)
fig1.canvas.mpl_connect('axes_leave_event', leave_axes)

fig2 = plt.figure()
fig2.suptitle('mouse hover over figure or axes to trigger events')
ax1 = fig2.add_subplot(211)
ax2 = fig2.add_subplot(212)

fig2.canvas.mpl_connect('figure_enter_event', enter_figure)
fig2.canvas.mpl_connect('figure_leave_event', leave_figure)
fig2.canvas.mpl_connect('axes_enter_event', enter_axes)
fig2.canvas.mpl_connect('axes_leave_event', leave_axes)

plt.show()

Object picking

You can enable picking by setting the picker property of an Artist (e.g., a matplotlib Line2D, Text, Patch, Polygon, AxesImage, etc...)

There are a variety of meanings of the picker property:

None
picking is disabled for this artist (default)
boolean
if True then picking will be enabled and the artist will fire a pick event if the mouse event is over the artist
float
if picker is a number it is interpreted as an epsilon tolerance in points and the artist will fire off an event if its data is within epsilon of the mouse event. For some artists like lines and patch collections, the artist may provide additional data to the pick event that is generated, e.g., the indices of the data within epsilon of the pick event.
function
if picker is callable, it is a user supplied function which determines whether the artist is hit by the mouse event. The signature is hit, props = picker(artist, mouseevent) to determine the hit test. If the mouse event is over the artist, return hit=True and props is a dictionary of properties you want added to the PickEvent attributes

After you have enabled an artist for picking by setting the picker property, you need to connect to the figure canvas pick_event to get pick callbacks on mouse press events. e.g.:

def pick_handler(event):
    mouseevent = event.mouseevent
    artist = event.artist
    # now do something with this...

The PickEvent which is passed to your callback is always fired with two attributes:

mouseevent the mouse event that generate the pick event. The
mouse event in turn has attributes like x and y (the coords in display space, e.g., pixels from left, bottom) and xdata, ydata (the coords in data space). Additionally, you can get information about which buttons were pressed, which keys were pressed, which Axes the mouse is over, etc. See matplotlib.backend_bases.MouseEvent for details.
artist
the Artist that generated the pick event.

Additionally, certain artists like Line2D and PatchCollection may attach additional meta data like the indices into the data that meet the picker criteria (e.g., all the points in the line that are within the specified epsilon tolerance)

Simple picking example

In the example below, we set the line picker property to a scalar, so it represents a tolerance in points (72 points per inch). The onpick callback function will be called when the pick event it within the tolerance distance from the line, and has the indices of the data vertices that are within the pick distance tolerance. Our onpick callback function simply prints the data that are under the pick location. Different matplotlib Artists can attach different data to the PickEvent. For example, Line2D attaches the ind property, which are the indices into the line data under the pick point. See pick() for details on the PickEvent properties of the line. Here is the code:

import numpy as np
import matplotlib.pyplot as plt

fig = plt.figure()
ax = fig.add_subplot(111)
ax.set_title('click on points')

line, = ax.plot(np.random.rand(100), 'o', picker=5)  # 5 points tolerance

def onpick(event):
    thisline = event.artist
    xdata = thisline.get_xdata()
    ydata = thisline.get_ydata()
    ind = event.ind
    points = tuple(zip(xdata[ind], ydata[ind]))
    print('onpick points:', points)

fig.canvas.mpl_connect('pick_event', onpick)

plt.show()

Picking exercise

Create a data set of 100 arrays of 1000 Gaussian random numbers and compute the sample mean and standard deviation of each of them (hint: NumPy arrays have a mean and std method) and make a xy marker plot of the 100 means vs. the 100 standard deviations. Connect the line created by the plot command to the pick event, and plot the original time series of the data that generated the clicked on points. If more than one point is within the tolerance of the clicked on point, you can use multiple subplots to plot the multiple time series.

Exercise solution:

"""
compute the mean and stddev of 100 data sets and plot mean vs. stddev.
When you click on one of the mu, sigma points, plot the raw data from
the dataset that generated the mean and stddev
"""
import numpy as np
import matplotlib.pyplot as plt

X = np.random.rand(100, 1000)
xs = np.mean(X, axis=1)
ys = np.std(X, axis=1)

fig = plt.figure()
ax = fig.add_subplot(111)
ax.set_title('click on point to plot time series')
line, = ax.plot(xs, ys, 'o', picker=5)  # 5 points tolerance


def onpick(event):

    if event.artist!=line: return True

    N = len(event.ind)
    if not N: return True


    figi = plt.figure()
    for subplotnum, dataind in enumerate(event.ind):
        ax = figi.add_subplot(N,1,subplotnum+1)
        ax.plot(X[dataind])
        ax.text(0.05, 0.9, 'mu=%1.3f\nsigma=%1.3f'%(xs[dataind], ys[dataind]),
                transform=ax.transAxes, va='top')
        ax.set_ylim(-0.5, 1.5)
    figi.show()
    return True

fig.canvas.mpl_connect('pick_event', onpick)

plt.show()