axes.Axes.pcolormesh allows you to generate 2-D image-style plots. Note it is faster than the similar pcolor.

import matplotlib
import matplotlib.pyplot as plt
from matplotlib.colors import BoundaryNorm
from matplotlib.ticker import MaxNLocator
import numpy as np

Basic pcolormesh

We usually specify a pcolormesh by defining the edge of quadrilaterals and the value of the quadrilateral. Note that here x and y each have one extra element than Z in the respective dimension.

Z = np.random.rand(6, 10)
x = np.arange(-0.5, 10, 1)  # len = 11
y = np.arange(4.5, 11, 1)  # len = 7

fig, ax = plt.subplots()
ax.pcolormesh(x, y, Z)
pcolormesh levels


<matplotlib.collections.QuadMesh object at 0x7fcbe282cd30>

Non-rectilinear pcolormesh

Note that we can also specify matrices for X and Y and have non-rectilinear quadrilaterals.

x = np.arange(-0.5, 10, 1)  # len = 11
y = np.arange(4.5, 11, 1)  # len = 7
X, Y = np.meshgrid(x, y)
X = X + 0.2 * Y  # tilt the coordinates.
Y = Y + 0.3 * X

fig, ax = plt.subplots()
ax.pcolormesh(X, Y, Z)
pcolormesh levels


<matplotlib.collections.QuadMesh object at 0x7fcc1125c2b0>

Centered Coordinates

Often a user wants to pass X and Y with the same sizes as Z to axes.Axes.pcolormesh. This is also allowed if shading='auto' is passed (default set by rcParams["pcolor.shading"] (default: 'flat')). Pre Matplotlib 3.3, shading='flat' would drop the last column and row of Z; while that is still allowed for back compatibility purposes, a DeprecationWarning is raised.

x = np.arange(10)  # len = 10
y = np.arange(6)  # len = 6
X, Y = np.meshgrid(x, y)

fig, axs = plt.subplots(2, 1, sharex=True, sharey=True)
axs[0].pcolormesh(X, Y, Z, vmin=np.min(Z), vmax=np.max(Z), shading='auto')
axs[0].set_title("shading='auto' = 'nearest'")
axs[1].pcolormesh(X, Y, Z, vmin=np.min(Z), vmax=np.max(Z), shading='flat')
shading='auto' = 'nearest', shading='flat'


/root/matplotlib/examples/images_contours_and_fields/pcolormesh_levels.py:67: MatplotlibDeprecationWarning: shading='flat' when X and Y have the same dimensions as C is deprecated since 3.3.  Either specify the corners of the quadrilaterals with X and Y, or pass shading='auto', 'nearest' or 'gouraud', or set rcParams['pcolor.shading'].  This will become an error two minor releases later.
  axs[1].pcolormesh(X, Y, Z, vmin=np.min(Z), vmax=np.max(Z), shading='flat')

Text(0.5, 1.0, "shading='flat'")

Making levels using Norms

Shows how to combine Normalization and Colormap instances to draw "levels" in axes.Axes.pcolor, axes.Axes.pcolormesh and axes.Axes.imshow type plots in a similar way to the levels keyword argument to contour/contourf.

# make these smaller to increase the resolution
dx, dy = 0.05, 0.05

# generate 2 2d grids for the x & y bounds
y, x = np.mgrid[slice(1, 5 + dy, dy),
                slice(1, 5 + dx, dx)]

z = np.sin(x)**10 + np.cos(10 + y*x) * np.cos(x)

# x and y are bounds, so z should be the value *inside* those bounds.
# Therefore, remove the last value from the z array.
z = z[:-1, :-1]
levels = MaxNLocator(nbins=15).tick_values(z.min(), z.max())

# pick the desired colormap, sensible levels, and define a normalization
# instance which takes data values and translates those into levels.
cmap = plt.get_cmap('PiYG')
norm = BoundaryNorm(levels, ncolors=cmap.N, clip=True)

fig, (ax0, ax1) = plt.subplots(nrows=2)

im = ax0.pcolormesh(x, y, z, cmap=cmap, norm=norm)
fig.colorbar(im, ax=ax0)
ax0.set_title('pcolormesh with levels')

# contours are *point* based plots, so convert our bound into point
# centers
cf = ax1.contourf(x[:-1, :-1] + dx/2.,
                  y[:-1, :-1] + dy/2., z, levels=levels,
fig.colorbar(cf, ax=ax1)
ax1.set_title('contourf with levels')

# adjust spacing between subplots so `ax1` title and `ax0` tick labels
# don't overlap

pcolormesh with levels, contourf with levels