Note
Click here to download the full example code
Path EditorΒΆ
Sharing events across GUIs.
This example demonstrates a cross-GUI application using Matplotlib event handling to interact with and modify objects on the canvas.

import numpy as np
import matplotlib.path as mpath
import matplotlib.patches as mpatches
import matplotlib.pyplot as plt
Path = mpath.Path
fig, ax = plt.subplots()
pathdata = [
(Path.MOVETO, (1.58, -2.57)),
(Path.CURVE4, (0.35, -1.1)),
(Path.CURVE4, (-1.75, 2.0)),
(Path.CURVE4, (0.375, 2.0)),
(Path.LINETO, (0.85, 1.15)),
(Path.CURVE4, (2.2, 3.2)),
(Path.CURVE4, (3, 0.05)),
(Path.CURVE4, (2.0, -0.5)),
(Path.CLOSEPOLY, (1.58, -2.57)),
]
codes, verts = zip(*pathdata)
path = mpath.Path(verts, codes)
patch = mpatches.PathPatch(path, facecolor='green', edgecolor='yellow', alpha=0.5)
ax.add_patch(patch)
class PathInteractor:
"""
An path editor.
Key-bindings
't' toggle vertex markers on and off. When vertex markers are on,
you can move them, delete them
"""
showverts = True
epsilon = 5 # max pixel distance to count as a vertex hit
def __init__(self, pathpatch):
self.ax = pathpatch.axes
canvas = self.ax.figure.canvas
self.pathpatch = pathpatch
self.pathpatch.set_animated(True)
x, y = zip(*self.pathpatch.get_path().vertices)
self.line, = ax.plot(x, y, marker='o', markerfacecolor='r', animated=True)
self._ind = None # the active vert
canvas.mpl_connect('draw_event', self.draw_callback)
canvas.mpl_connect('button_press_event', self.button_press_callback)
canvas.mpl_connect('key_press_event', self.key_press_callback)
canvas.mpl_connect('button_release_event', self.button_release_callback)
canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)
self.canvas = canvas
def draw_callback(self, event):
self.background = self.canvas.copy_from_bbox(self.ax.bbox)
self.ax.draw_artist(self.pathpatch)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
def pathpatch_changed(self, pathpatch):
"""This method is called whenever the pathpatch object is called."""
# only copy the artist props to the line (except visibility)
vis = self.line.get_visible()
plt.Artist.update_from(self.line, pathpatch)
self.line.set_visible(vis) # don't use the pathpatch visibility state
def get_ind_under_point(self, event):
"""
Return the index of the point closest to the event position or *None*
if no point is within ``self.epsilon`` to the event position.
"""
# display coords
xy = np.asarray(self.pathpatch.get_path().vertices)
xyt = self.pathpatch.get_transform().transform(xy)
xt, yt = xyt[:, 0], xyt[:, 1]
d = np.sqrt((xt - event.x)**2 + (yt - event.y)**2)
ind = d.argmin()
if d[ind] >= self.epsilon:
ind = None
return ind
def button_press_callback(self, event):
"""Callback for mouse button presses."""
if not self.showverts:
return
if event.inaxes is None:
return
if event.button != 1:
return
self._ind = self.get_ind_under_point(event)
def button_release_callback(self, event):
"""Callback for mouse button releases."""
if not self.showverts:
return
if event.button != 1:
return
self._ind = None
def key_press_callback(self, event):
"""Callback for key presses."""
if not event.inaxes:
return
if event.key == 't':
self.showverts = not self.showverts
self.line.set_visible(self.showverts)
if not self.showverts:
self._ind = None
self.canvas.draw()
def motion_notify_callback(self, event):
"""Callback for mouse movements."""
if not self.showverts:
return
if self._ind is None:
return
if event.inaxes is None:
return
if event.button != 1:
return
x, y = event.xdata, event.ydata
vertices = self.pathpatch.get_path().vertices
vertices[self._ind] = x, y
self.line.set_data(zip(*vertices))
self.canvas.restore_region(self.background)
self.ax.draw_artist(self.pathpatch)
self.ax.draw_artist(self.line)
self.canvas.blit(self.ax.bbox)
interactor = PathInteractor(patch)
ax.set_title('drag vertices to update path')
ax.set_xlim(-3, 4)
ax.set_ylim(-3, 4)
plt.show()
Keywords: matplotlib code example, codex, python plot, pyplot Gallery generated by Sphinx-Gallery