Contains a class for managing paths (polylines).
Bases: object
Path represents a series of possibly disconnected, possibly closed, line and curve segments.
These two arrays always have the same length in the first dimension. For example, to represent a cubic curve, you must provide three vertices as well as three codes CURVE3.
The code types are:
- STOP : 1 vertex (ignored)
A marker for the end of the entire path (currently not required and ignored)
- MOVETO : 1 vertex
Pick up the pen and move to the given vertex.
- LINETO : 1 vertex
Draw a line from the current position to the given vertex.
- CURVE3 : 1 control point, 1 endpoint
Draw a quadratic Bezier curve from the current position, with the given control point, to the given end point.
- CURVE4 : 2 control points, 1 endpoint
Draw a cubic Bezier curve from the current position, with the given control points, to the given end point.
- CLOSEPOLY : 1 vertex (ignored)
Draw a line segment to the start point of the current polyline.
Users of Path objects should not access the vertices and codes arrays directly. Instead, they should use iter_segments() to get the vertex/code pairs. This is important, since many Path objects, as an optimization, do not store a codes at all, but have a default one provided for them by iter_segments().
Note
The vertices and codes arrays should be treated as immutable – there are a number of optimizations and assumptions made up front in the constructor that will not change when the data changes.
Create a new path with the given vertices and codes.
vertices is an Nx2 numpy float array, masked array or Python sequence.
codes is an N-length numpy array or Python sequence of type matplotlib.path.Path.code_type.
These two arrays must have the same length in the first dimension.
If codes is None, vertices will be treated as a series of line segments.
If vertices contains masked values, they will be converted to NaNs which are then handled correctly by the Agg PathIterator and other consumers of path data, such as iter_segments().
interpolation_steps is used as a hint to certain projections, such as Polar, that this path should be linearly interpolated immediately before drawing. This attribute is primarily an implementation detail and is not intended for public use.
(staticmethod) Returns an arc on the unit circle from angle theta1 to angle theta2 (in degrees).
If n is provided, it is the number of spline segments to make. If n is not provided, the number of spline segments is determined based on the delta between theta1 and theta2.
Masionobe, L. 2003. Drawing an elliptical arc using polylines, quadratic or cubic Bezier curves.
Clip the path to the given bounding box.
The path must be made up of one or more closed polygons. This algorithm will not behave correctly for unclosed paths.
If inside is True, clip to the inside of the box, otherwise to the outside of the box.
alias of uint8
Returns True if this path completely contains the given path.
If transform is not None, the path will be transformed before performing the test.
Returns True if the path contains the given point.
If transform is not None, the path will be transformed before performing the test.
radius allows the path to be made slightly larger or smaller.
Returns a bool array which is True if the path contains the corresponding point.
If transform is not None, the path will be transformed before performing the test.
radius allows the path to be made slightly larger or smaller.
Returns the extents (xmin, ymin, xmax, ymax) of the path.
Unlike computing the extents on the vertices alone, this algorithm will take into account the curves and deal with control points appropriately.
Given a hatch specifier, hatchpattern, generates a Path that can be used in a repeated hatching pattern. density is the number of lines per unit square.
Returns a new path resampled to length N x steps. Does not currently handle interpolating curves.
Returns True if this path intersects a given Bbox.
filled, when True, treats the path as if it was filled. That is, if one path completely encloses the other, intersects_path() will return True.
Returns True if this path intersects another given path.
filled, when True, treats the paths as if they were filled. That is, if one path completely encloses the other, intersects_path() will return True.
Iterates over all of the curve segments in the path. Each iteration returns a 2-tuple (vertices, code), where vertices is a sequence of 1 - 3 coordinate pairs, and code is one of the Path codes.
Additionally, this method can provide a number of standard cleanups and conversions to the path.
(staticmethod) Make a compound path from a list of Path objects.
(static method) Make a compound path object to draw a number of polygons with equal numbers of sides XY is a (numpolys x numsides x 2) numpy array of vertices. Return object is a Path
(Source code, png, hires.png, pdf)
Convert this path to a list of polygons. Each polygon is an Nx2 array of vertices. In other words, each polygon has no MOVETO instructions or curves. This is useful for displaying in backends that do not support compound paths or Bezier curves, such as GDK.
If width and height are both non-zero then the lines will be simplified so that vertices outside of (0, 0), (width, height) will be clipped.
Return a transformed copy of the path.
See also
(staticmethod) Returns a Path of the unit circle. The circle is approximated using cubic Bezier curves. This uses 8 splines around the circle using the approach presented here:
Lancaster, Don. Approximating a Circle or an Ellipse Using Four Bezier Cubic Splines.
(staticmethod) Returns a Path of the right half of a unit circle. The circle is approximated using cubic Bezier curves. This uses 4 splines around the circle using the approach presented here:
Lancaster, Don. Approximating a Circle or an Ellipse Using Four Bezier Cubic Splines.
(staticmethod) Returns a Path of the unit rectangle from (0, 0) to (1, 1).
(staticmethod) Returns a Path for a unit regular asterisk with the given numVertices and radius of 1.0, centered at (0, 0).
(staticmethod) Returns a Path for a unit regular polygon with the given numVertices and radius of 1.0, centered at (0, 0).
(staticmethod) Returns a Path for a unit regular star with the given numVertices and radius of 1.0, centered at (0, 0).
(staticmethod) Returns a wedge of the unit circle from angle theta1 to angle theta2 (in degrees).
If n is provided, it is the number of spline segments to make. If n is not provided, the number of spline segments is determined based on the delta between theta1 and theta2.
Given a sequence of Path objects, Transform objects and offsets, as found in a PathCollection, returns the bounding box that encapsulates all of them.
master_transform is a global transformation to apply to all paths
paths is a sequence of Path instances.
transforms is a sequence of Affine2D instances.
offsets is a sequence of (x, y) offsets (or an Nx2 array)
offset_transform is a Affine2D to apply to the offsets before applying the offset to the path.
The way that paths, transforms and offsets are combined follows the same method as for collections. Each is iterated over independently, so if you have 3 paths, 2 transforms and 1 offset, their combinations are as follows:
(A, A, A), (B, B, A), (C, A, A)
Given a sequence of Path objects and optional Transform objects, returns the bounding box that encapsulates all of them.
paths is a sequence of Path instances.
transforms is an optional sequence of Affine2D instances to apply to each path.